There are as many as double the amount of upgrade nodes per weapon as in DS1, but they are generally half as effective, with some exceptions. The only exception to this is the Plasma Cutter, whose first two upgrades can be acquired by Chapter 3, and whose third upgrade can be acquired in Chapter 8. As for the third upgrade, most of them are in special locked boxes/rooms that can’t be opened until you’ve completed a side quest that involves collecting several special RIGs across the ship, and the last of these RIGs is in Chapter 10, so most weapons can’t be maxed out until after Chapter 10. The second upgrade can usually be found somewhere on the ship in a normally accessible location. The first special upgrade can be purchased from the store when you acquire the weapon, and they cost 11,000-12,000 credits (and they come with a power node, so they’re well worth it). This makes weapon progression much slower than in DS1, and you’ll be weak for a longer time.Įach weapon has three special upgrades. Now, you must find or purchase the special upgrades for that weapon, which will unlock a special upgrade as well as the next group of 3-5 adjacent upgrade nodes. In the original, you could upgrade any weapon to its maximum damage as soon as you had enough nodes. Weapon upgrade nodes are now locked behind special upgrades that must be found in set locations. ![]() You can also view their upgrade tree in the bench even if you have them in storage. Weapons are now found in their entirety rather than as schematics, meaning they don’t need to be purchased. This, combined with the nerfed stagger, makes precision dismemberment much more difficult than in any other Dead Space game. Now, your shots must be much more precise to remove enemy limbs. In DS1, you could hit any spot on the limb you wanted - as long as you hit the leg three times, the leg would come off. The new peeling system directs dealt damage to a much smaller area - if you hit the calf, only the calf takes damage. You must prioritize killing enemies as quickly as possible without worrying about ammo expenditure. Now, enemies will still stagger occasionally, but it takes a lot more effort, and they will often march straight through your projectiles without flinching. In DS1, enemies could be staggered with as little as one shot to the leg from a Pulse Rifle - this made precise dismemberments and ammo conservation much easier. Now, these enemies drop the same quality of loot that everything else does, except for brutes, which still drop power nodes.Įnemies are much more resistant to stagger now. In DS1, stronger enemies like guardians and black necromorphs would drop valuable semiconductors or large sums of credits. This should theoretically result in more loot overall, but I’ve found that about 50% to as much as 75% of enemy item drops are paltry 100 credit sums, which I assume were added to rebalance the economy.Īnother change to enemy item drops is that the tier of the enemy does not dictate the quality of loot. ![]() Now, enemies require a stomp to give up their items, but every enemy has something. In the original, heretofore referred to as DS1, enemies only drop items about half of the time, and they did not require a stomp to retrieve that item - if they had one, it would simply fall out of them on death. ![]() The way damage, enemy health, and ammo drops are balanced seems to be based on the first DS, where enemies are slower and tougher, rather than DS2, where enemies are faster but more frail. In the original, arms could be severed more easily than legs. All notes will be for Hard difficulty.Īrms and legs seem to be equal in health - that is, they take the same amount of damage to sever. I'll also talk about enemies and the best options for killing them, either quickly or economically.įirst, I want to talk about general changes to combat, enemies, and progression. ![]() I’ll be talking about which weapons are most useful, their stats, what role they play in combat, and how changes to gameplay (or to the weapon itself) have affected their position in the rankings, relative to the original game. This is a write-up comparing all the weapons of the Dead Space Remake.
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